Dq11 Casino Tips
If you’ve managed to reach the end of Dragon Quest 11, you’ll have to face off against one final boss. This isn’t just a standard fight, this is the battle to end all battles — the very source of all darkness in the world is your opponent. We’re not talking about the Lord of Shadows. No, we’re talking about Calasmos. Even if you’ve hit Level 99, this boss can be incredibly difficult to beat.
- Dragon Quest 11 Mega Guide: Tips and Tricks, Mini Forge, Using the Keys, and More. A complete guide for Dragon Quest 11. Posted By Pramath On 08th, Sep. 2018 Under Article, Video Game Tips.
- The Casino is a recurring mini-game in the Dragon Quest series.Casinos appear in all Dragon Warrior/Dragon Quest games beginning with Dragon Quest III.While gambling in the Dragon Quest series began in Dragon Quest II, where merchants would give out lottery tickets for use similar to a slot machine, the full blown casino had its debut in Dragon Quest IV.
Dragon Quest 11: Echoes of an Elusive Age is the first Dragon Quest game to come to PC (Heroes spin-offs notwithstanding), and as Wes explained, it's a landmark release for Japanese games as a whole.
At least, if you don’t know the trick. Most of us won’t — Calasmos is an unstoppable foe if you miss out on a simple mechanic that’s easy to ignore for the entire game. You can actually use items, weapons, or armor in your inventory. Certain equipment actually has an effect in-game. Some sets of armor or accessories can be used to buff your hero or the party. And one particular weapon ca be used to shrink Calasmos down to manageable size. Learn all about this incredibly tough battle in the guide below.
More Dragon Quest 11 guides on Gameranx:
How To Beat The Ultimate Final Boss Calasmos Guide
After completing the “main” campaign, you’ll reach the end-game of Dragon Quest 11. In the past, you’ll spend most of your time preparing for the climactic battle against the origin of all evil, Calasmos.
This hulking brute is incredibly tough. Even if you’ve reached Level 99, this foe can easily wipe your party, or grind you down into dust over the course of the battle. To defeat him, you need to prepare, and there’s one incredibly important item that’s absolutely required for victory.
Weaken Calasmos With The Super Sword of Light
The Super Sword of Light is a weapon you’ll automatically collect as you progress through Part 3. The Super Sword of Light can only be equipped by the Hero, and you’ll need it to weaken Calasmos.
- Equip the Super Sword of Light, or put the Super Sword of Light in the Hero’s inventory before facing off against Calasmo!
To use the Super Sword of Light, select “Item” on the Hero’s turn, then select the Super Sword of Light. Doing so during the Calasmos fight will dispel the fog around Calasmos, making him much weaker. He attacks less per turn, does less damage, and takes more damage.
Preparing For Calasmos
- Get to Level 70+. Use the Metal Slime farming technique linked above for an easier strategy. Farming Metal Slimes can earn you 5+ Levels per battle.
- Equip the best armor / weapons. For powerful armor and weapons, repair Cobblestone to unlock Derk’s store. Derk sells impressively powerful end-game gear. Again, there’s a guide for that in the links above.
Calasmos Battle Tips
Dragon Quest 11 Casino Location
As soon as you start the fight with Calasmos, switch to the Super Sword of Light on your Hero and use the Super Sword of Light like an Item. This will dispel the darkness that protects Calasmos. This lowers Calasmos’ attack, defense, and turn speed.
Calasmos attacks from its two arms (Claw and Cannon) and body. The main body uses magic attacks, breath attacks, and debuffs. The Claw is a powerful physical damage weapon, and the Cannon shoots everyone, or summons Darklings.
- If Darklings are summoned, defeat them before they finish chanting. When they raise their arms to pray to Calasmos, you have one turn to finish them off.
To truly damage Calasmos, I recommend using Oomphle (Veronica / Sylvando) on your Hero, Jade or Henrick. Henrick can use special abilities to attack and significantly lower enemy defense. The best strategy is to lower Calasmos’ defense, and enhance the attack power of your main fighters.
Serena can unlock Omniheal. Use her as your dedicated healer. You can also use Rab. They’ll likely need to use Multiheal every turn. Sylvando can use his healing ability to heal in a pinch with Rab. The Hero can also unlock Omniheal, but he should focus on attacking.
- For insane damage, use Divide on Erik, then use his 100% unmissable Critical attack ability. If his strength is increased, and Calasmos’ defense is lowered, this can do truly over-the-top amounts of damage.

Focus on Henrick and Hero — Henrick should be using his special abilities to lower the defense of his targets, while Hero uses his strongest single-attack abilities. Hero with the Great Sword has an incredibly powerful single-target attack you can spam to quickly defeat the arms.
- Target the arms first. Takeout the claw, then the cannon. Doing so will remove their turns.
When only the body is left, you can focus all your attention on it. Keep up the strong attacks — use your highest MP powers, debuff its defense, and buff your attack power. Multi-hit attacks are especially effective. Henrick and Jade have particularly devastating special abilities when buffed.
When Calasmos is almost dead, he’ll stop time, leaving only one character able to move. If you’re slow, Calasmos will also revives its arms at half-health. At this point, it’s usually better to continue focusing your attacks on Calasmos itself. Don’t bother destroying the arms a second time, just keep attacking the body with everything you’ve got.
As a desperation move, Calasmos will also summon a giant ball of flame over its head. You’ll have two turns to prepare. You can either cast Serena’s resurrection ability, swap to your secondary team and defend, or just keep attacking. If Calasmos is in orange health, or has recently healed, it likely only has about 1,000-2,000 HP left.
The biggest challenge is figuring out that you can use the Super Sword of Light to severely weaken Calasmos. Before using the sword, Calasmos is just difficult enough that it seems -almost- possible to win. Don’t give yourself a headache. Just use the sword to drain its power, then you’ll have a fair fight on your hands.
The Luminary has just about everything you would expect from a main character in a Dragon Quest game, not only boasting solid Health, Strength, Magical Might and Magical Mending, but the appropriate skills and abilities to make the most of them. His only weakness is that he takes a long time to develop. Do you want strong physical attack abilities? Well, you’re going to have to invest in several skills and abilities that you don’t need first. Want some high tier spells? That’s fine, but you aren’t getting both the offensive spells and healing spells in one go without a bit of extra work. Looking for some buffs or debuffs? Sorry, that was a trick question — he can’t learn those.
In short, he has everything you would want out of an MC and then some — just don’t expect it to come quickly or all at once.

Pep Effect Bonuses
STR+20% (40%), RES+20% (40%), Critical Rate Up (Critical Rate further increased)
Regular Skills and Abilities
Name | Level/Condition |
---|---|
Frizz | 2 |
Heal | 5 |
Sizz | 8 |
Evac | 9 |
Bang | 15 |
Snooze | 16 |
Midheal | 19 |
Sizzle | 23 |
Frizzle | 25 |
Zing | 28 |
Moreheal | 30 |
Boom | 31 |
Kasnooze | 35 |
Kasizz | 40 |
Kafrizz | 56 |
Kazing | 61 |
Zoom | Event |
Quadraslash | Event |
Flamesplitter | Event |
Seasplitter | Event |
Skysplitter | Event |
Earthsplitter | Event |
Blightsplitter | Event |
Brightsplitter | Event |
A fairly standard showing as far as MCs go, with a healthy mix of offensive spells and support spells to go along with his physical skills he’ll learn from the Character Builder. He’ll also be able to strike at every elemental weakness after a later event, but said moment comes rather late in the game.
Character Builder Skills and Abilities
Swords
Name | SP Cost | Extra Notes |
---|---|---|
Flame Slash | 3 | n/a |
Attack Power When Wielding +3 | 4 | n/a |
Critical Hit Chance When Wielding +2% | 6 | n/a |
Sword Stance | 7 | n/a |
Dragon Slash | 10 | n/a |
Metal Slash | 12 | n/a |
Miracle Slash | 16 | Mystery Panel |
Attack Power When Wielding +10 | 12 | n/a |
Attack Power When Wielding +6 | 10 | n/a |
Dual-Wielding | 12 | Mystery Panel |
The sword tree isn’t impressive by any stretch of the imagination. Not only are its passive abilities somewhat weak and few in number, but the skills will start to show their age by the time you reach the fourth city (Level 20 or so).
That said, there are three major reasons why the MC will want to invest in it. First, his best physical skills requires them; second, it’s required to access the Swordmastery tree which has the skills in question; and lastly, his ultimate weapon is a sword, so the passive effects do spell benefit it.
Stick with it in the early game and you’ll be rewarded in the late. That’s it, really. The ability to use them with shields helps with survivability, at least.
Greatswords
Name | SP Cost | Extra Notes |
---|---|---|
Greatsword Guard | 3 | n/a |
Attack Power When Wielding +5 | 4 | n/a |
Critical Hit Chance When Wielding +2% | 6 | n/a |
Helichopter | 7 | n/a |
Attack Power When Wielding +15% | 12 | n/a |
Frost Fangs | 12 | Mystery Panel |
Cutting Edge | 10 | n/a |
Critical Hit Chance When Wielding +3% | 12 | n/a |
Unbridled Blade | 16 | Mystery Panel |
Attack Power When Wielding +10 | 10 | n/a |

Greatswords are fantastic in the early game, sporting high damage and useful skills at the expense of survivability (which isn’t that big of a deal since most enemies aren’t really dangerous at that point in the story). Really, the only reason why Greatswords start to fall out of favor is because Swords receive a huge spike in usefulness once you have enough SP to invest in the Swordmastery tree.
You can’t go wrong with whatever you pick before then, but Helichopter (damage to one group), Frost Fangs (ice-elemental damage to one group) and Cutting Edge (~2x damage to one target) are of notable worth.
Swordmastery

Name | SP Cost | Extra Notes |
---|---|---|
Falcon Slash | 16 | n/a |
Critical Hit Chance +3% | 16 | n/a |
Counter When Blocking/Parrying | 12 | n/a |
Sword Dance | 16 | Mystery Panel |
Strength +25 | 16 | n/a |
Gigasmash | 25 | n/a |
Gigacrash | 36 | n/a |
Blade of Ultimate Power | 36 | Mystery Panel |
Gigaslash | 25 | n/a |
Gigagash | 36 | n/a |
Regardless of whether you pick Swords or Greatswords, your goal is to invest enough SP in both their respective trees to get Sword Dance, a sword skill that allows the Luminary to attack a group of enemies four times or deal ~4x his normal damage to a single foe. Between the damage and low MP (8) cost, this skill will make using swords worth it — a sentiment that will surely be doubled down upon if you pick up Gigaslash which does damage to all enemies.
Before then, sword users should pick up Falcon Slash which is basically a half-strength, half-MP Sword Dance, whereas those sticking with Greatswords should invest in STR+25 (which will ultimately be useful regardless of your weapon) and Counter When Blocking/Parrying which pairs up nicely with the Greatsword Tree’s Greatsword Guard to allow the Luminary to deal damage even while on the defensive.
Luminary
Name | SP Cost | Extra Notes |
---|---|---|
Pep Chance +5% | 8 | n/a |
Zap | 8 | n/a |
Poof | 8 | n/a |
Pep Up | 25 | Mystery Panel |
Holy Protection | 8 | n/a |
Agility +10 | 8 | n/a |
Resilience +10 | 8 | n/a |
Charm +40 | 12 | Bonus Panel |
Fullheal | 12 | Mystery Panel |
Magical Mending +50 | 14 | n/a |
Omniheal | 16 | Mystery Panel |
Pep Chance +10% | 20 | n/a |
Strength +15 | 12 | n/a |
Maximum HP +20 | 14 | n/a |
Deftness +10 | 8 | n/a |
Strength +10 | 8 | n/a |
Kaclang | 12 | n/a |
Zapple | 12 | Mystery Panel |
Magical Might +50 | 14 | n/a |
Pep-Up Power-Up | 20 | n/a |
Kazap | 16 | Mystery Panel |
Maximum MP +20 | 14 | n/a |
Magical Might +5 | 12 | n/a |

Investing in this tree is what will allow the Luminary to no longer solely be a melee powerhouse, but a competent healer (Fullheal, Omniheal) and spellcaster (Zap, Zapple, Kazap), as well. The only issue is that since you have to go to the left for offensive spells and to the right for recovery, it’s impossible to get all of them unless you have a large reserve of SP or neglected the Swordmastery tree. Fortunately, there’s a way around this: Rectification. If you enter the Luminary Tree from either the Sword or Greatsword tree, you can purchase the M.Mi+5 or STR+15 panels and then get a refund on your SP, allowing you easy access to both Kazap and Omniheal with a little extra SP to spare. The only downside is that this will also result in you losing access to Sword Dance if you already had it, so be sure to unlock the two stat boost nodes I mentioned before heading up to pick up your Swordmastery skills.
Dq11 Casino Guide Roulette
And aside from the many stat boost panels and Pep-Up Power-Up, which further boosts the stat gains granted by Pep and thus should always be purchased if you have the chance, there’s Pep Up, which allows the Luminary to enter Pep any time he wants. The Pep state might not last as long compared to when it is achieved through normal means and it’s quite expensive to cast early on, but the ability to use whatever Pep Power you like at nearly any time is broken. As an added bonus, the panel used to unlock it is easily accessible, so you don’t have to spend much SP to reach it.
—
That’s it for the Luminary’s role in Dragon Quest XI: Echoes of an Elusive Age. You don’t have to use him, but with everything he has (again, instant Pep) and the fact that it’s his quest, why wouldn’t you?
Need help with something else? Head to the Luminary’s Guide for more Dragon Quest XI guides.
- This article was updated on:June 8th, 2019