Casino Card Game Rules Hoyle
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OBJECTIVE OF ROYAL CASINO: Capture the cards from the layout.
NUMBER OF PLAYERS: 2-4 players
NUMBER OF CARDS: 52 card deck
TYPE OF GAME: Casino
INTRODUCTION TO ROYAL CASINO
Casino Card Game Rules Hoyle Game
Royal Casino is the English name given to variations of the Anglo card game Casino in which face cards have numerical values. Despite the slight difference, the game is played with the same principles.
This version of Casino is less popular in North America and Britain, but is the most common version many other places in the world, such as the Dominican Republic. The following instructions are the Dominican variant, as African and Nordic Casino have slightly different rules.
PLAYERS & CARDS
Royal Casino is most commonly played with 2 people, however, it is possible to have games with 3 or 4 players. A 4 player game consists of two partnerships.
Both the deal & the play pass clockwise.
Number cards 2-10 are worth face value.
Kings have a value of 13, Queens 12, and Jacks 11.
Aces have a value of 1 or 14, depending on what the player needs or wants.
THE DEAL

A dealer may be chosen at random. The dealer deals each player four cards and four cards to the table, face-up. Once players have played all their cards in hand they are dealt four more cards and play resumes. However, the cards on the table are not re-dealt. Play ceases once the deck has been completely depleted and the hands are scored.
THE PLAY
Play starts with the player to the right of the dealer and passes counter-clockwise. During a turn, a player must play only one card from their hand, face-up on the table. Cards may be played in the following ways:
- A card may capture one or more of the face-up cards on the table. A single card of equal value may be captured or sets of cards which sum the value of the capturing card may be captured, only if the set of cards captured are not a part of a build. Builds may be captured in their totality, the capturing card must equal the value of the build. Captured cards and the capturing card are set aside in a face-down pile.
- A card played may be combined with cards on the table to form builds. These are piles that can only be captured as a unit.
- a single build has a capture value equal to the sum of the capture values which compose it. For example, a build with a 5 and a 9 has a capture value of 14. This build can be captured by an Ace.
- a multiple builds is two or more cards or sets of cards which have an equal capture value. A multiple build of 8 can consist of two 4s, an 8, a 6, and a 2. Or, it may be a pair of 8s, or an 8, 6, and 2.
- the owner of a build is the player who most recently added to it. Cards not in a build are called loose cards.
- A trail is when the played card is left alone on the table to be captured or built upon.
Below are the restrictions on Trails, Builds, and Capturing:
- In order to create or add to a build, you must have a card in hand equal to its capture value and keep it in hand unless it is captured by another player. You may not start or add to your partners builds. Adding or creating a build is ownership of the build.
- If you own a building you cannot trail. You must either create builds, add to builds, or capture cards. If you are unable to exercise any of these options, you must capture your build.
- You cannot trail if the card you wish to trail is of equal value to a loose card on the table. That card must capture a loose card or several loose cards of equal value to create or add to a build. However, it is not required that players must capture sets of cards or builds.
- You may increase the value of single builds owned by other players by adding a single card to it. As with adding to and creating any build, you must hold in hand a card equal to the new capture value. For example, if a build consists of a 6 and a 4, and you have a 2 and a Queen in hand, you can add the 2 to that build for a total capture value of 12.
- Capture values of multiple builds cannot be changed. Single builds can be converted to multiple builds with the addition of cards.
Royal Casino is also played with the variant sweeps. This happens when one player takes all the cards from the table and the next player must trail. If a sweep is made, the capture card is put face-up on the pile of cards they have won. Each sweep is worth 1 point. Sweeps of opponents cancel each other’s out.
SCORING
Scoring in Royal Casino follows this order:
- Player with the most cards = 3 points
- Player with the most spades (espadas) = 1 point
- Big Casino (10 of Diamonds/Diez de Casino) = 2 points
- Little Casino (2 of Spades/Dos de Casino) = 1 point
- Aces in this order: Spades, Clubs, Hearts, Diamonds = 1 point
- Sweeps = 1 point each
If there is a tie for most cards no players receive the points.
Teams and players start with zero points and play until someone or a team reaches 21+ points. If a team has a score near 21, the following rules apply:
- If a player or team has 18 points they can only win if they capture the most cards.
- If a player or team has 19 points they can only win if they take Big Casino.
- If a player or team has 20 points they can only win if they take Little Casino.
Meeting these requirements gives them an automatic win.
Players with 18+ points can not score for any number of sweeps. Their sweeps, however, may be used to cancel other players sweeps.
If players happen to tie, reaching 21 points in the same deal, the game continues without a point limit until one team or player passes the other and finally wins.
REFERENCES:
https://www.pagat.com/fishing/royal_casino.html
https://www.pagat.com/fishing/casino.html
This page is partly based on contributions from Kim Scarborough, Janet Levy, Scott Grengs and Rachel Hooley. The historical introduction draws on an article by Franco Pratesi: Casino from Nowhere to Vaguely Everywhere (originally published in The Playing-Card Vol XXIV No 1 July/Aug 1995 pages 6-11)
Introduction
Casino is the only fishing game to have become popular in English speaking countries. Although it is traditionally supposed to have originated in Italy, there is no direct evidence of it having been played there, at least under that name, though many other Italian fishing games are known. Casino first appears in the card game literature at the end of the eighteenth century in London, and shortly afterwards in Germany. In the late nineteenth century it became fashionable in America and a number of new variations were developed. There is a dispute about the correct spelling of the name - the earliest sources use the spelling Casino, but a tradition has grown up among later writers to spell it with a double 's': Cassino.
The aim in Casino is to capture cards from a layout of face up cards on the table. A card is captured by playing a matching card from hand. It is also possible to capture several cards at once if their values add up to the value of the card played. Captured cards are stored face down in front of the player who captured them and scored at the end of the play. Cards from hand can also be combined with table cards into builds, which can only be captured as a unit.
This page describes the most usual Anglo-American version of Casino in which picture cards, not having a numerical value, can only capture an equal picture. There are many variants in which picture cards also have numerical values. In English-speaking countries this type of game is known as Royal Casino, and interesting versions of it are popular in various parts of the world. On other pages of this site there are descriptions of:
- Royal Casino and the version played in the Dominican Republic, which features different scoring in the endgame;
- Casino in Southern Africa (Swaziland, Lesotho and South Africa), where cards can be from opponents' capture piles can be reused in builds;
- Casino (Kasino) in Nordic countries (Sweden, Norway and Finland) which is usually played without building;
- Krypkasino, a reverse variant from Sweden in which the aim is to avoid capturing cards.
We would like to thank the following partner sites for their support:
Since 2017, the website casinotopp.net has been helping Norwegian gamers to find safe places to play online. Reza Shojaei and his team of writers at Value Marketing in Oslo aim to provide objective reviews of online casinos and slots and all the information needed for players to find the casino that suits them best. In 2019 the English language partner site casinotop.com was opened, where journalists and copywriters from the Malta office provide a similar service for the Canadian market.
Ionut Marin's Casino Bonus CA was launched in 2018 to provide up to date information in English and French on casino bonuses and offers in Canada.
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Players and Cards
The game works best with from 2 to 4 players, though in theory more could take part. It has the distinction of being one of the few games which will deal out evenly to two, three, or four players. Four players can play in partnerships, two against two, with partners sitting opposite each other.
A regular 52 card deck is used. Each numeral card (ace-ten) is counted as its numerical value (ace = 1, two = 2, etc). Picked up cards are accumulated in a pile to be counted at the end of the round.
The Deal
The dealer deals four cards to each player and four cards face up in the centre (these centre cards are laid out separately so that all are visible). Traditionally, the deal is in twos: two cards to each other player, two to the table, then two to the dealer, then repeat. However, some players prefer to deal the cards singly. The remainder of the deck is temporarily put aside. After everyone has played their four cards, another hand of four cards is dealt to each player from the remaining cards, but no more cards are dealt to the table after the first deal. After these cards have been played there is another deal, and this continues until all 52 cards have been dealt (this takes 6 deals for 2 players, 4 deals for three players, 3 deals for 4 players). The dealer must announce 'last' when dealing the last cards. After the last cards have been played and the hand scored, the deal passes to the left for the next round.
The Play
Starting with the player to the left of the dealer and continuing clockwise, each player in turn must play one card out from hand face up on the table. This card may or may not capture one or more cards from the table.
- In case of a capture, when the other players have had an opportunity to see the capturing card, the player picks up this card and the captured cards and stores them all face down in a pile.
- If there is no capture the played card remains face up on the table.
Irrespective of whether a capture was made or not, the turn passes to the next player.
In detail, the possible types of play are as follows:
Example:The Q and Q are on the table, and the Q is played. The player may capture one of the queens from the table but not both.
- cards which are part of a build (see below) can only be captured by a card of the rank announced for that build;
- when sets are captured, each captured card can only be counted as belonging to one such set.
Example If an eight is played it could capture one, two or three eights from the table. It could also capture a five and a three, or a four and two twos. If the following cards are on the table: A 2 3 5 6 8, then an eight could capture 8 6 2 5 3 or 8 5 2 A, but not all six cards.
multiple builds. - A single build consists of two or more cards whose capture values add up to the capture value of the build - for example a 5-build made of a 2 and a 3, or a 10-build made of A-4-5.
- A multiple build consists of two or more cards or sets of cards, each of which equates to the capture value of the build - for example a 5-build made of a 2 and a 3 plus a 4 and an ace, or a 5-build made of A-4 and 5, or a 9-build made of two nines, or a 9-build made of 6-3 plus 5-4 plus 9.
Examples
- If there is a 5 on the table, a player holding a 3 and an 8 may put the 3 on the 5 and announce 'building 8'; this single build can now only be captured by an 8.
- If there is an ace and a two on the table, a player holding two threes and a six could play one of the threes and either:
- capture the two and the ace;
- combine the played three with the ace and the two and make a single build, announcing 'building 6';
- combine the played three with the ace and the two and make a multiple build, announcing 'building 3';
- You may add a card from your hand to a single build, increasing the capturing number, provided that you also hold a card which will capture the new build. At the same time you may incorporate additional cards from the table into the build, if they are equal to the new capturing number. In this case the build will become multiple. You can never use a card from the table to change the value of a single build.
Example A The table contains a build consisting of two threes, announced as a build of six. If you hold a two and an eight, you can add the two to the build announcing 'building 8'. The next player, holding an ace and a nine, could then add the ace and say 'building 9'.
The capturing number of a multiple build can never be changed. If the original build of two threes in the above example had been announced as building three (rather than building six), it would not be possible for a player holding a two and a five to add the two to the build, making five, not for a player holding a two and an eight to add the two making eight.
Example B The table contains an ace, a two and a four; the ace and the four have been combined by a previous player into a build of five. You hold a three, an eight and a ten. You can play your three onto the single five-build and announce 'building eight', but you are not allowed to incorporate the two from the table into this build to make it a build of ten.
Example C The table contains a three and a four, built into a seven, and a separate nine. You hold a two and a nine. You can play your two, combining it with the seven-build to make nine, and at the same time incorporate the nine on the table into the build, converting it to a multiple build and saying 'building nine'.
- You may add to any build, single or multiple, by playing a card from your hand which, either alone or combined with other cards on the table which are not yet in builds, matches the existing capture number of the build, provided that you hold a card which can capture the combined build.
Example The table contains a 9-build consisting of a 5 and a 4, and there is also a 3 on the table. You hold a six and two nines. You can play your 6, combining it with the 3 and the existing build to make a new multiple build of 9. Then on your next turn (provided that no one else captured) you could add one of the nines from your hand to the build. Finally, on the following turn, you could capture the whole build with your second nine.
Note that when making or adding to a build, you must contribute a card to it from your hand. You cannot just combine various cards which are already on the table to form a build. Note also that once a build contains more than one card or sets of cards which add to the capturing number, it is a multiple build and the capturing number can no longer be changed.
Example. There is a multiple 8-build of 3-5-8 on the table, and there is also a loose 6 on the table. In your hand you have 2, 8, 8, 10. You may add one of your 8s to the build, making 3-5-8-8, or to add your 2 together with the 6 on the table, making 3-5-8-2-6, still with capture value 8. You cannot use your 2 to change the capture value to 10.
Casino Card Game Rules Hoyle

When all the cards have been played in the final deal, the last player who made a capture also wins any cards which are left on the table (these cards are sometimes known as the residue). That is why it is important that the dealer should announce 'last' when dealing the last cards.
Hint on tactics: it is often good for the dealer to hold back a face card to play last if possible; this will capture a matching face card on the table and thereby also win any other table cards that remain.
Scoring
Each player (or team) counts their score based on the pile of cards they have won. There are eleven possible points in each hand:
- whoever has the Most Cards gets three points;
- whoever has Most Spades is one point;
- each Ace is worth one point (capturing an ace with another ace is called 'cash' by some players)
- the ten of diamonds, called Big Casino or the Good Ten, is worth two points;
- the two of spades, called Little Casino or the Good Two, is worth one point.
If there is a tie for most cards or most spades, no one gets those points.
Whoever first reaches a total of 21 or more points, over however many rounds it takes, wins the game. If two people reach the target on the same round, whoever has the higher score wins. If there is a tie, another round is played.
Variations
Building Rules
Building is the most intricate part of the game, and there are several variations in exactly what is allowed when creating or capturing builds, and many of the card game books are ambiguous on this point. Some people play by more permissive rules, for example:
- Some players allow a player to trail a card and simultaneously make a build by combining other cards on the table, not including the card played.
- Some players allow a player who has a build on the table simply to trail a card on subsequent turns, leaving the build in place.
- Some players allow cards from the table to be used to help increase the value of a single build, provided that a card from your hand is also used to increase the value. In this variation, in Example B under rule 5 above, it would be legal when playing your 3 on the 5-build to incorporate the 2 from the table as well, making a single build of 10. On the other hand, if there was a 6-build and a 3 on the table and you had two nines in your hand, it would not be legal to combine one of your nines with the six-build and the three to make a multiple build of nines, because when changing the value of a build, the card you play from your hand has to contribute to the change of value.
- Some players treat a single build exactly like a single card of the same value, for the purpose of capturing it or extending the build. For example, if there is a build of 6 (5+A) on the table and a loose 4, a player who holds a 10 can capture the 6-build and the 4, and a player who holds two 10's can combine one 10 from hand with the 6-build and the 4 to make a multiple 10-build.
Sweeps
Casino Card Game Rules Hoyle Card Games
Many people play that a Sweep is worth one point. A sweep occurs when a player takes all the cards from the table, leaving it empty and forcing the next player to trail. Some players call this a clear. When making a sweep, the capturing card is stored face-up in the pile of won cards, so that the number of sweeps can be checked when scoring. It is possible to make a sweep with the last card of the final deal if it captures all the cards on the table, but if it does not, taking the remaining cards from the table because you made the last capture does not count as a sweep.
Casino Card Game Rules
Scoring
Other targets for winning the game are possible:
- Some play to 11 points. In a two player game (or a 4-player game with partners), in each round the player with more points scores the difference between the points made by the two players or sides.
- Some play to 50 points.
Some people, instead of scoring three points for cards, award two points to the player with most cards and one point to the player who made the last capture during the game.
Some play that when deciding the overall winner, if more than one player or team reaches the target score in the same round, the points are counted in order: cards, spades, big casino, little casino, aces (in the order spades, clubs, hearts, diamonds), sweeps. If the aces are not sufficient to reach the target score then the player or team with more sweeps wins; if they have the same number of sweeps another hand is played to decide the winner.
Some players, when approaching the target score, count the points as they are earned - each sweep as it happens, aces, big and little casino as they are captured, and spades or cards as soon as one player has captured 7 or 27 of them respectively. In this case the play ends soon as a player correctly claims to have won by reaching the target score (even if the opponent has in fact scored more but failed to claim it). Some score sweeps as they happen, but the remaining points in a specific order, with an agreed order of suits for the aces.
Some books describe Spade Casino, a variant in which instead of counting a point for most spades, each spade counts 1 point and the jack of spades counts an extra point. The ace and two of spades still count an extra point as well, so that the total points available (excluding sweeps) are 24: cards (3) + ten of diamonds (2) + the four aces and the two and jack of spades (6) + the spades (13).
Other Variations
See also the pages on Royal Casino, African Casino, Nordic Casino and Krypkasino.
Software
With Mari J Michaelis's SpiteNET: Cassino computer program you can play against the computer or against a live opponent over the Internet.
You can download a freeware Casino program from Thanos Card Games.
Games4All has published a free Cassino app for the Android platform.
Carl Scafidi has published a free Casino app for iPhone or iPad.